Weapon lvl 3 done
Another week is done, and another weapon has come to life. There is something about weapons, something that makes them interesting and fun. Something that have always had a little impact on me. When I was little I used to draw, play and even make my own weapons. This was because we usually played with our real-like weapons back in my friends big garden. We came up will all different kinds of plays. Sometimes we would run across the whole village if we wanted to. Playing that we were shooting each other with our fake guns. Dying and re-spawning over and over again. When I became a little older, me and my friends moved inside and played video games containing lots of weapons instead. We stopped our imagination and embraced a world of rules and pre-made stuff. But with the added taste of realism to it. Weapons and games goes hand in hand for most of the time. Guns, swords, axes, you name it, many games has at least one of it. And so does ours. As i have blogged about for a while ago (http://lindermeister.wordpress.com/2014/02/01/week-2-of-game-development/) our game will have a level up system where the player can choose if they wan’t to upgrade for better damage. I got the task of doing the weapon design that we can put in our game and have in our customization menu. I started with a pistol and made it in three different levels. We decided to go with the first one: And so to our last weapon upgrade. A weapon that our avatar, Ariana is wearing like a glove and that she uses in her daily life when sewing her suits. Going from this I started to sketch on some design and came up with two ideas. One little more generic form of straight edges. The other and the one that we went with had a more smooth and round feeling to it. I got inspiration from an old sewing machine that i got from google. Unfortunately have I deleted these sketches so I can’t show you. Thank you for your time, |


