The SCRUM-Document has been handed in, we have completed our backlog and are concentrating on the sprint planning and review. Most of the features are intact, we may take away some items that will be placed in the map, the one thing we had to insert was the deadlines for each task we had put there in the first place.

Monday we are going to sit down and look at the Game Design Document and try to finish it as soon as possible so that we can concentrate on drawing sprites and work on the game features. If I’m able to do that I would have more time to make things look better. That would result in more corrections

I will draw most of the items and menu modes. If the time allows, ill jump in and help drawing either the level design or character designs, it depends on what’s behind on our schedule.

We went on to lectures regarding, Game balancing, level design, design, prototyping and testing. Refreshing our past knowledge and reminding us about “fun” gameplay, we forgot about that and where only concerned about the mechanics of the game. I’ll have to remember to have an open mind about this project.

I am going to plan the first steps into the game to give some hints without any annoying “hint”-Popups. The first entry should tell us how to take out gars, collecting a key and using it. Otherwise the player won’t know that you can only use the key once, and then you will have to find a new one.

There is not a solution for how the player would know how to sneak other than to look at the controls before starting the game, but the chance for a player reading about the control usage is very slim, so we have to implement that into the “tutorial”-like start. So starting in a point where you are forced to learn, is a must.

Now failing our deadlines would result in scattering our teams and getting assigned new teams, but that would mean that we need to jump into different designs made by other groups and that would only be confusing. Now failing deadlines should not be an option! We need to work hard in the beginning so that we can relax later on and working on details without any time pressure.

The picture of the day:

Image

This gun will be used in our game, we argued alot about what we should change about it. so i just “fuses” to be used as ammo, it can only shoot 2 charges (rounds). You wont be seeing the gun in this detail as you play the game froma Top-down perspective, but it will be displayed in the HUD.