More animations!

This week has been a really productive one for me. We as a team has made a lot of progress on our game. The game is nearing alpha deadline and is soon entering beta. I’ve experimented much on different styles for the game and I think i’m getting more used to it now. The two animations I will present to you in this post are two I think came out pretty good. You can see for yourself. They are both a bit small but I think you see what it is.

The first one is a bullet in flight. I’ve animated it so it looks like it’s rotating through the air. I made several iterations on the bullet in the beginning. The first attempts at making it was too bland. I needed something more action packed so I added rotation and some cool particle effects behind it. It’s three frames of animation looping. If I would do this again I would use more real life references. References are really important when making pixel art. Because you have so low resolution you have to choose very carefully in how you do it. In pixel art, every single pixel matters.
This one is an animation of the muzzle flare of a gun. It’s seven frames of animation with a smoke effect. When I first had started out I only had two frames of animation but I wanted to do more cause I was caught up in all the fun. I added the smoke as a cool effect to make it slightly more badass.
I’m very satisfied with my production this week. Not only on this game but also on other projects and such. It is not often I am satisfied with my work but hey you got to practice to improve. Thanks for reading!