The Blog, a Resurrection!
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New times and new blog-posts! As a part of the course we are supposed to take an artefact for the game that we have worked on or completed and describe our work process. The one I have chosen for this blog post is the death animation of a fire spirit. This particular animation was the longest (a mind-boggling 7 frames) and probably most impressive out of the ones I’ve made so far, but didn’t really take much longer. In fact, it took less time to make than the idle animation. What I wanted with this animation was to have the fire spirit break apart and disperse, almost like when you blow out a candle. But bigger. This would make the enemy conveniently disappear as well as look rather impressive. But how, I know you ask, did you create this chef d’œuvre? (googling synonyms like a boss) Once I was happy with the rough I started filling in the lineart, mostly going after the sketch, but altering it as needed to fit the style of the spirit. And that was the basic process for creating the death animation. Once done I inserted these new frames into the fire spirits sprite-sheet, making sure that they were properly aligned and that they maintained their transparency all around. I suspect that I will be making more posts about animations like this, so I’ll see if I can’t manage a process picture at some point. Or a gif. A process gif. Anyway, enjoy this fine animation of death! |
