Programming Project Part 9

This is the second to last day before deadline so today and tomorrow will be dedicated to fishing for as many points as possible, with a simple animation and a dev-room for collision-testing.
Today I added a timer to get an actual win-condition and not just a score to improve and I also adjusted some things to make the game a hell of a lot harder (faster missiles, smaller explosion and a limit to two explosions out at the same time) while also fixing some major crashes and bugs. I also learned the use of try/catch to manage eventual crashes and errors that would occur during runtime. Continuing work on the scorescreen/endscreen to dynamically change the image displayed between a game over-logo and a you win or something like that, and also trying to find a way to use the text-input to give the player the chance to name themselves on the high score-list.

Edit: High Scores fully functional, with additonal fixes for the end-screen that is now acceptable and not blinking retardedly fast every time you mouse the cursor. I am now working to score points for the four different collisions, boxvsbox, circlevscircle, boxvscircle and pixel perfect, the code for two of the four is operational and working but has yet to be implemented into an actual testing on screen and as such does not warrant the extra points. A collisions-room is in the making and will most likely be complete in time for the deadline.