Programming Project Part 10 – Final Part

The Collisions-room is complete and accessible through a key-command in the main menu, with working box vs box, circle vs circle and box vs circle collision. The only one i didn’t have the time to implement is the pixel perfect one that I also have no possible way of testing with the current sprites. I am now working with a simple animation for the cities when they die, and possibly to move the loading of the city-objects to a textfile for an additional 5 points.