Second board game meeting

I had another meeting with my board game group today. The earlier idea about a candy store was dumped and instead we tried to come up with a good mechanic to build our game around.

We got stuck at first since we found it quite difficult to come up with a system before the aesthetics. We tried to think of different puzzle games since we wanted to keep it simpel. We decided that we should prioritise to find a core mechanic that feels important and well executed.

After a while I proposed that it would be interesting to use cogwheels in someway. The rest of the group thought that this was a interesting idea and we brainstormed around that. What we came up with was a board on which you were able to place different cogwheels. If two or more cogwheels were placed next to eachother and a player rotated one of the wheels, all of the  cogwheels would rotate. (In the same way that real cogwheels works, wow!!)

BoardOur beautiful first version of the board.

We still have to decide exactly how many cogs each cogwheel should have and how big our board should be. We will meet again tomorrow and try to decide a design that we can use when we have our first playtest this thursday.