WEEK #5 – BIG GAME PROJECT – The week after alpha/the week before beta!

Hey guys whats up!

I want to begin with the workflow this week. It has been a bit off. Mostly because 5 out of our 6 members was sick this week. We haven’t been able to meet up and work together, which has resulted in less effective work. Although most of the work this week has been solo job (like our lead art making the trailers, me fixing up the screenshots etc.), it is still viable and nice working together and getting instant feedback on each others work.

There is not much to do though. We prioritized getting well before anything else, so we can give it our all this last week before the beta. This is going to be a really tough week for us. We have already planned to crunch basically every day from now to friday, to present the best work we possibly can before the beta.

So what have I done this week? Mostly I have been working with our submission to GGC (Gotland Game Conference). There is  a couple of things we have to do in order to be able to get access to the showfloor and display our game. I am going to show your our team logo and screenshots I submitted for GGC. The game logo is in the post below if you want to check that out.

So first off, we had to present 4 concept art pictures. I uploaded these:

Concept Art 2

Concept Art 3Concept Art 4Concept Art 1

 

 

 

 

 

 

 

 

 

 

Then I had to upload 4 screenshots of high quality to display gameplay. I uploaded these:

Screenshot 1

Screenshot 2Screenshot 3Screenshot 4

 

 

 

 

 

 

 

 

 

And finally the logo for our company, Electric Lantern.

Company Logo

 

 

 

 

 

So this upcoming week we will be focusing on implementing everything for the beta, and the week before GGC just polishing everything to make the best vertical slice (which is 10 minutes of gameplay) possible!

Stay tuned for more!
/Adam

 

 

 

 

 

About Adam Salonen

2014  Graphics