Maya mirror tutorial
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Today I started modeling a head for a character im making in Maya. I’m gonna use the character to train and learn bone rigging so I then can make it move. What I have found usefull before is using a mirror duplication so I only have to edit one side of the object and it will look the same on the other. To do this in maya was a little different. How I did it in Maya. Step 1: Go to front view. Step 2: Select all the faces on the left side. Step 3: Delete them, so only the right side is left intact. Step 4: Go to object mode and select the object. Step 5: Go to, Edit> Duplicate Special , and press the option box. (The square to the right) Step 6: Make sure Geometry type is set to “Instance” And that scale is set to “-1.0000 | 1.0000 | 1.0000″ Then press the “Duplicate Special” button. This will make a new object that will mirror your first. When you have done this the seam in the middle wont stay in place if you try to move it in the X axis. You dont want the middle seam to move away from the middle. So to make it so it wont move in the X axis… Step 7: Go onto tool settings for the move tool. Do this by double clicking on the move tool. Step 8: Go down to reflection settings, and check the “Reflection:” box. Make sure the “Preserv seam:” box is checked. That should do it. Now you can edit one side and the other will be exactly the same. And the middle wont move in the X axis. When you are done modeling it and you want to make it a whole object, you can do this to merge them: Step 9: Delete the left object. Step 10: Go to, Mesh > Mirror Geometry , and press the option box. Step 11: Set the “Mirror Direction:” to -X. Check the “Merge with the original” box. And make sure that “Merge vertices” is selected. And that should do it. I hope this little tutorial helped you if you didnt already know how to do this. |