week 6
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This week has been all about lumi colliding with the water. When Lumi simply walks into water, i reused the same effect as when lumi collides with a thorn. It’s a simple knockback and damage. But when lumi jumps into the water, lumis position gets saved and when lumi then touches the water,l lumi is transported back to its pre-jump position and takes damage. I also wrote a script that is used on both lumi and terra when they take damage. The script modifies the material on them so that they flash red three times when they take damage to indicate more that they are taking damage. |
