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During the fourth week of BGP I have been working on implementing the event-type smalltalk into our game and started on larger events. Because of how we structured the .xml-files I can now use one piece of code in order to execute it in-game.

Smalltalk has been no problem but when it comes to larger events we will have to think harder. Since those events are bigger and more branching than smalltalk it will take a lot of planning to make it work properly. While we can structure it in .xml to make it easier to read, it will be harder to make code for it. We don’t have the time to workout these issues but it is something worth looking over if we decide to continue working on the project.
About Rasmus Lindgren
2014 Programming
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