Project Aurora….something fishy
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New game in the making! General: In this project I’m working in a group with 3 graphic students and 3 programmers.
For graphic we have Adam, Mikaela and Frida and for programmers we have me->Georgios, David, Oscar and Viktor. (I will try to link them to their blogs at a later time) In this project we have to make everything!….from the design document working with SCRUM and making the actual game. The game is based on a concept document made by another group from our first design course last autumn. We had our first sprint planning today with our Scrum master Emma Matson (third year student) and with me as a producer. The producer role will change every week so all group members get to see how it feels.
If you aren’t familiar with Scrum see the wikipedia link above.
Me and the other programmers will work together in this project using Git and Github to sync our code with eachothers. We will be coding in C++ and we will be using SFML graphic library instead of SDL that we used last course. I guess our teacher want to mess with our heads.
So there are alot of new things to learn and do.
Deadlines:
Scrum hand in: 31st Jan Design Doc hand in: 14th Feb Alpha: 21st Feb Feature Freeze: 24th Feb Write a Postmortem: 3rd Mars Beta: 14th Mars Game Finish: 28th Mars Design: Code: I have bumped into some problems. When people are coding on so many different things at the same time its hard to know how my part will fit in. The DrawManager is there to draw all the sprites to the screen. Only problem is that we have to make our own sprite class and I need to know the name of the class to finish my work. When it comes to the GameObjectManager its much more difficult. This thing handle and update all game objects in game and I don’t know what all object are. I have added some that holds each type of object that is planned to be in. I’m not sure how to build the funtions in this class because well the design is not all ready so I will have to leave alot of functions blank so we can fill them in at a later time. |