Hi Vidar,
I’m glad that you are very satisfied with your game. I have played it and it is among the best versions of the Umibozu concept. Well, maybe a little “too realistic” moving mechanic, but still challenging and interesting.
I like that you had a retrospective meeting after the project’s closure. Something that not much of our colleagues did with their own groups. I did it as well. We do need to have this ending or dismissing the team phase/step which sets all of us free, closing one circle and letting us go into another, richer with some experience and filled with the thrill of a new project to work on.
I also like the work-in-group day. Again, something I had with my team as well. It really helps and contributes to the goal of the project. Of, course it would be much better if we could have worked every day of the week, but…
I’m glad that you had a good communication in your team. Something that majority of us managers didn’t manage or not enough. One note, you have said that each of you has learned from your minors, maybe you could write a thing or two, what concrete you have learned as a project manager.
As of downsides of the project, I agree that a lack of paper prototyping and user stories is something that surely decreases the success of a project, in a way that the goals might be less clear to all.
Anyway, I’m glad that you have learned a lot during this project, and wish you a lot more knowledge absorbed in the future.
Blog url:
https://greenrosegamedesign.wordpress.com/2018/03/25/blog-6-postmortem/comment-page-1/#comment-4
About Saša Džigurski
2017 Project Management
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