Week 6 – Comment

Group I, Merve Metinkol

It’s nice to hear that you were excited to show of the work you have done, that means you have worked hard and are proud to show it off.
And the most important part that you have learned things is clearly described in the text, both as an artist and as a team member. I would have liked an example that was digging a bit deeper on what you have learned. For example, what did you specifically learn about animation that you had trouble with?
It’s awesome that scrum worked well for your group and that it helped you make the game better, seems like you will take that with you to the next project?
Sounds like a big problem that one of your programmers left and that you had re-prioritize things in the game. But that you overcome it, did scrum or agile help you with this or was it just something that happened organically?
and I think it’s a good attitude to have, that even if something you worked on doesn’t end up in the game. That you think of it as experience and doesn’t take it like a defeat.

About Tim Wergeni Johansson

2017 Game Design