Postmortem
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Hi! My final blog for this course is going to be about summoning all experience I have got through our “Game design 2” course, and my group’s project – “You may kiss the bride” game. The end result After nearly eight weeks of development, our game is finished. On last Thursday, the 15th of March we had a final gameplay presentation and we got the pass. It had an avatar, two enemies types (melee and range), a few obstacles (holes, benches and fire), a power-up (holy cross) and a finish (doors). It had an introduction slides (the avatar at the altar with the bride, deciding not to marry, bride turning into a demon which then continues into the tutorial start of the level) and an ending sprite (avatar waking up from a nightmare and hugging his lover). Our aesthetic goal was – a threat. And by the response of 90% of players, it was stressful ( on the scale from 1-10 they choose 8+) How did we do it? As all of the groups did. By using Scrum. An agile framework. Which I described in my previous blogs, so I will not go into it, now. But, what have I learned from it? First of all – a group dynamics. Even though we never passed the stage 2 of it, I had a feeling that we would be able to pass the conflict stage without too much turbulence, had we had enough time. Apart from one member being distanced from the group, all the others were pretty compact. Second of all, I have seen my flaws as a manager/scrum master. In the beginning, I was not aware of the importance of kick-off meeting and preparation of the user stories. My designer had made a backlog with all the features and I didn’t check it thoroughly (not that it was wrong or missing anything, but still..) Further on, I could have been more successful in relating the sprint goal with the time points within the sprint (taking care of priority of the features) and better coordinating the workflow (not allowing one group’s discipline to wait for another, if possible). And finally, improving the communication! We talk about it all the time, yet we manage to forget it too often. And that would be all from me on this blog. Stay good and I’ll catch you next time!
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