Big Game Project: Week 6

We, Do It Youself Games, have been working on our game, Kei, for six weeks now. We are approaching the point where no more content should be added to the game (“feature complete”) and where the developmental work should be focused on polishing and bug-fixing.

Yet up to this sixth week (May 9 – May 13) there still was one big feature that was an absolute must – that is Kei’s ranged attack (the Chakra). Adding this type of attack is the highlight of my week’s work.

I’m posting a considerably longer gameplay footage this time where Kei packs some real action in our Game Town. All three of her attack types (Sword, Hammer, and Chakra) can be seen here, though she mostly fights with her Chakra. Notice the much improved city surroundings, with various props added that you can bump into and the numerous enemies Kei faces. The Game Town is really starting to look alive (and unfortunately, not so welcoming to the heroine).

Enjoy the preview:

https://drive.google.com/file/d/0B4Ygnk4SnEMVNmlkUGtnd3l4TUU/view?usp=sharing

 

About Rokas Paulauskas

2014  Programming