Blog Comment 5

Hello there Hampus!

My name is Jesper and I’m the Lead Designer and Sound for Group Z. You’ve done a good job explaining why playtesting is a vital part of game development and how you used playtesting to change your game. I like that You explain the fact that the development group can get used to the game. This makes it very hard to make objective decisions. I have had a lot of problems with that when I was building my level. Things that were hidden did not feel hidden because I was the one that hid them. Having someone else play the game is vital at those times.

I would like to hear about other that might have gotten changed because of playtesting, if there were any. Did all the testers say the same things or did some testers like the difficulty of the game? This would be interesting to know.

Overall, very good and informative post!

// Jesper Bergman

About jesper bergman

2017 Game Design