Blog Comment 4

Hello there Maya!
My name is Jesper and I’m the Lead Designer and Sound for Group Z. You’ve done a good job explaining your reasoning behind your design. You thoroughly explain the reason behind your decisions and I think its very good that the player gets a good learning curve before they face the boss.

I would really like it if you explained why the adventure part was a big problem. You mention it, but you never explain the reason behind it. Explaining how the enemies work would be very helpful for me to understand the level design. I have no idea how tough the enemies are, how fast they are, how long it takes to kill them, and so on. Since the level design is different enemies in waves, it would be very nice to have some more info on what the enemies do and how they work so its easier to understand the level design.

A screenshot would be nice but that might be hard to get if you don’t have the game on your computer.

Overall, very informative and good read!

About jesper bergman

2017 Game Design