What improvments brought from playtesting

So far, we have done two times playtesting. Our team prepared different questions for both playtesting.

The first playtesting was primarily for us to find out what we might not have thought of. I can’t list all the questions here, so I chose two that I think are the most helpful for our game:

· What was your least favorite moment or interaction?

· Was there anything you wanted to do that the game didn’t allow you to do?

We got a lot of feedback and most of the feedback is different. For the first question, some people thought our boat is moving too fast, but some people thought controls felt a bit unresponsive. For the second question, we have got a couple of similar answers, and some playtesters think that speed power up is a bit useless. After the playtesting, we added the things we needed to improve in the next sprint planning. Such as fixing the control of the boat. As for the accelerated powerup, although some people don’t like it very much, some thought it useful, so we added another kind of powerup which can enhance fire rate.

In the second playtesting, we asked the same question:

· What was your least favorite moment or interaction?

One of the feedback we got is the crystal of the end of the level is really confusing. During the test, we also noticed that, when a player was going to enter into the next level, there was going to appear a crystal in the interface of the game, then players will enter to the next level when they collide the crystal. But when the crystal appeared, many playtesters were so confused and they tried to shoot the crystal. So after that, we had a discussion with the group, and maybe it wasn’t particularly good to use the crystal as a sign to get to the next level. Then we decided to replace the crystal with a portal. It makes more sense to enter the next level through a portal.

To sum up, as designers, playtesting can bring us a lot of things that we haven’t noticed. This will help us to improve our game a lot.

About Kaijun Wang

2017 Programming