Boardgame Aesthetics
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So this Wednesday I had a sit-down with my group where we were to come up with aesthetics for the Boardgame we are to make. Things went surprisingly smooth and within two hours we had a lot of ideas to work with. The aesthetics we came up with was: We started to think about settings in which these Aesthetics would prospore and the first setting that came to mind was Caverns. It’s perfect for Exploring since it can contain hidden tresures or fierce monsters; the monsters add Challenge and the players have to work together to survive the treacherous cavern and thereby creating Fellowship. But to increase the Fellowshipin the game we wanted to add an overmind, something that works against them and controls the cave. This could be an “AI” but that doesn’t make the players unite as much as if it’s another human being working against them and constantly stands in the way, so we added another player. ![]() To add replayability we want to make the “cave-rooms” randomly generated. This could be achieved by the players picking tiles from a stack and then place them where they want to explore, or that the “overmind” creates a cavern beforehand; or perhaps that all the tiles are placed upside down in a random order(like in settlers of catan’s preparation) and are then flipped when the players enter that room. That’s all for today, goodnight and thanks for reading.
-David Forssell
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