5. Playtesting’s effect on game development
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Hello there once again, my name is Carl and in this weeks blog post, I will be talking about the effect playtesting has had on my groups development of the game ”Depth”. During our development we have had two playtesting sessions, both being organized by the school. The first session was planned on the 12th of Febuary, where every group had to present an alpha, a very rough and unpolished version of their games. To be able to get as much data from this playtesting as possible, everyone in the group took turns noting down the way the testers played our game and their reaction, and the second way to recieve data from the testing was through a Google Questionaire, where the testers could fill in their answers and general feeling about the game.
(Left) Some of the Alpha Playtesting notes and (Right) a questionaire response With the help of these notes and questionires, we could see what we had to change in order to make this game as good as possible. Some of the things we took notice was that the testers thought the camera was bad, the level design was bland, that the pick-up was not distinguishable from the enemies, that the player character was too slow and that they didn’t really feel any pressure while playing. Which was obviously a huge flaw on our part since the entire game is buildt around the sensation of pressure and survival. With these things in mind, the group sat down after the testing-session to discuss this and that these issues obviously had to improve.
(Left) Alpha summary and (Right) Beta Summary As shown with the summary picture above, the feedback we got from the alpha playtesting session helped us tremendously and the same goes for the beta testing. So I would say that playtesting has affected my group in a very postive way! Thanks for reading! – Group T, Carl HvB
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