My Feedback for Post #4

 

This week I commented on Saša Džigurski’s blog, found here:  https://sasadzigurski.wordpress.com/2018/02/28/just-another-scrum-week/comment-page-1/#comment-5

My comment reads as follows:

Hello!

The addition of play testing sessions on Mondays have definitely made those days quite longer and exhausting for my group as well, so I can relate to what you are describing. I can also relate to what you wrote about running out of time and having to cut multiple features in the game. What to leave out and what to keep are difficult decisions for a producer to make, but I think it’s smart to focus on the quality of what you already have, as you decided to do. Something that wasn’t quite clear in your post is your thoughts on what caused you to run out of time so you had to leave these features out. Were the team overambitious or too optimistic regarding the time, for example? It would have been interesting to know!

Overall, I believe your post fulfills the requirements of the assignment, though maybe you could have developed the ‘why’ a little bit more. There are some grammatical errors, but they don’t really diminish the value of the post.

As a side note, I also want to mention that I enjoyed your beta presentation and it’s interesting to see another game than all of the Aetherials and Umibozus. 🙂

 

//Magdalena

About Magdalena Bondjers

2017 Project Management