Critique 4: Yinsong Hong

https://yinsongflytrap.wordpress.com/2018/03/01/5sd064-the-making-of-fog-shape/comment-page-1/#comment-17

 

Very interesting post! I like how you first start by explaining what you have been working on, and why you did so. Getting a little bit of background concerning your game and how the fog needs to be implemented helps to understand the different aesthetics choices you go for.

While it is nice that you show different type of fog with an explanation added to them. I find it sad that there is at no point a picture of an in-game scene with one of your fog on top, to illustrate how they actually look in game: both for the “bad” ones and the “good” ones. This would have added much more to the post as a final result of your work.

Right now because I have never seen your game. I can only try to imagine you when you say stuff like:

-“Finally we implanted this fog shape to the game and used it for playing test day. Even I tried to be close to the background color, it turned out it’s much darker than the background in the actual game playing.”

-“In the end, another artist Marie from my group helped to adjust the lightness based on my fog shape which made it blended with other fog much better”.

which can make the reading very one sided as the reader can not relate to what you mean.

Outside of that, the content is good and interesting, the paragraphs are well ventilated which makes the reading fluid and enjoyable. Great work!

-Mikael Ferroukhi

About Mikael Ferroukhi

2017 Graphics