Blog comment 180306
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Hi! Interesting post you got here. I also think placing obstacles in the players way is an effective way of telling them to either move or get stuck. A question I have though is if you tell the player which controls to use for movement, or if that is something they have to discover by trial and error? Also, do the game move upwards automatically or by player movement? You mention that a player who fails the first challenge only loses seconds, but does this mean that they end up dying since the screen catches up with them? That was how I interpreted your text. Your continued explanation of showing the player how to navigate among the trees is good and makes sense. When it comes to the first enemy encounter I still wonder if you tell the player the controls for firing or if that is up to the player to discover? Otherwise, it sounds like an effective way of forcing the player to shoot, where a player may have opted to move out of the way had it been possible. Sometimes simple is better and you sound like you have a concrete idea of how your game should be developed going forward. A shame you do not have time to implement a boss, but cutscenes are, at least when you are a RPG fan like me, always nice to watch. I look forward to your finished game! Keep up the good work! |