Blog post 4 comment
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This is a comment I left on another student’s blog. Their blog: https://emilesohier.wordpress.com/2018/03/05/designing-a-boss/ Hello Emile, I found your blog post on the design of the boss encounter in your game interesting to read. The description of the encounter is easy to follow, and it is clear what you have created. You give a good explanation of the different mechanics and what dynamics you were hoping to produce. What I am missing in this post is the justification for designing the encounter like you did. You say that your aesthetic goal is mystery, and it is implied that this informed your decision to make the encounter an escape. However, you don’t explain how these two ideas are connected. In general, I think you should write about why you chose to design things a certain way based on your aesthetics. You do this at one point when you mention that you chose to have the boss represented by a shadow to contribute to the mystery aesthetic. I enjoyed reading your blog post, good luck in the release. //Konrad Skagerberg |