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Hello there Jesper!
My name is Carl and I’m the Lead Designer and Sound for Group T. You’ve done a good job explaining your reasoning behind your work and the importance it has on the project. You thoroughly explain your ”philosophy” behind your level design and why you had/wanted to design the level in that particular way, and I got to say that I understand and agree with you when you say level design is something people underestimate. It plays a very important part of any video game. The part when you explain the multiple choices struck with me as well, since my game ”Depth” is about a submarine escaping a deep cave,and there is one part in our game that features a somewhat similiar design to it.
You did a good job explaining what has been done this sprint and the philosophy behind it, also thanks for the showing a picture of the level design because it made it much easier to understand. The only thing I’d critize is that I noticed a few typos here and there, but nothing too big to worry about.
Overall, great read! Good luck with your game these following weeks!
– Group T, Carl HvB
https://jesperbergmangame.wordpress.com/2018/03/01/blog-post-4-level-design/comment-page-1/#comment-8
About Carl Hvarfvenius Blomgren
2017 Game Design
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