Sprint 6 – Beta
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So this week have been quite a calm week for me as I did not have all to much to work with. Basically, my main focus this week have been on the Beta presentation, and what to present. Since we have come really far with our game and got really good feedback fro, the last playtesting, and since we are basically done with our game, there is some highlights that I want to present and explain during the Beta presentation, so yeah, my main focus this week has been to prepare for the presentation. More towards the work with the group, as I have mentioned in earlier blog posts, I created three different backlogs for our group instead of just having the normal big one. With that said, we still have the normal product backlog, but also in addition, we have three other backlogs, one for alpha, one for beta and one for release. The intension with this is to easier see what assets needs to be done by which milestone. So in addition with the preparence of the Beta presentation, I have been updating the backlogs accordingly and motivated and helped my group members to finish the Beta backlog, so that we know for sure that everything we need for the beta till be there by Monday. I have also helped a bit with the level and game design, but that was just for a day and was no major changes or decisions, basically it was just balancing. Since we are in such a good place as of now with our game, we also decided to meet up on Friday and discuss briefly for the sprints to come on what we should focus on and if we want to put some time into developing the boss fight for our game since that is one part we are not satisfied with for our game. We were discussing if we wanted to design a new boss enemy or some different attack patterns for the boss fight to make it more interesting. However, in the end we decided not to do this as we felt it could be a risk to plan for something new this late in the project and that we would rather spend these last sprints on polishing and making our already excisting assets even better.
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Slide from Beta PP presentation.