#4 PreBeta Work: Player Feature #2
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As the time before Beta Presentations draws closer and closer I find myself having to delegate my time efficiently and effectively. It doesn’t help that I recently purchased the game Celeste and played it a shit ton this week and forgoed some of my work, but I did manage to make a lot of progress this week! Working on the Big Boi Weapon But, I decided it wouldn’t be fun enough for the players so I am currently either going to implement it into a swarm of missiles that shoots out from the player and seeks targets until all the missiles run out or until there is nothing left to destroy >:D. Otherwise, I will make it so the missiles follow the player around and seek targets within a certain range. It will create a fun little safety net for players as well as having cute missiles follow them around that can deal destructive damage to all our enemies! By the end of the week I will have solidified exactly how I want the missiles to act, but so far I have had a blast implementing them and working on making them fun and powerful within our game. What else I have been doing Otherwise I have almost finished most of my touch up assignments for the beta involving: projectile fixes, spawner changes, and lastly particle effects!
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This Week most of the coding I did revolved around our Player Big Boi Gun as well as setting the foundation for our boss battle. The group and I decided that a Large Laser would suffice as the choice, however, once we saw all the other groups implement lasers that seemed unsatisfactory I started working on something else… Missiles.
