YOU DIED- 5SD064 HANNA AHO LIND

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This sprint I was tasked with making a “death” or “losing” sprite of our submarine, for when it has been hunted down by the giant fish. I decided to go for three different aproaches but with the same teqnicues. I choosed the same brushes and decided to go with a theme of red- to symbolise and communicate danger.

It boiled down to these three concepts, one where I black out all the colour of the submarine and replace the blue light, coming from the glass window – to an alarming red light. I was thinking about the “alarm-lights” coming on inside the submarine, hence why the windows glow red (in both the black, first version and in the yellow, broken, second version.)

But in the second version I imagined the submarine being broken by the giant fish´s bite. I let it crack open and the fuel leak out, covering the cracks and the surrounding water. I also let the main window crack, highlighting with blue cracks to show that it´s still glass breaking. (eventhough the lights are red.)

In the third version i combined the best of the both previous designs, yet adding more effects and a more dramatic look to it. I`m especieally pleased with the third one since I worked with blurring out some details to give some extra highlights to other more important things going on in the design. This made it feel like it was in mid-animation, like it was a stillframe from a spritesheet, eventhough it was never meant to be animated! It gave depth and more of a story, with the different parts floating away from eachother. The overall design has the shape of a triangle, with the cracked part at the top, making the triangle heavy on the downparts- giving you the illusion that those parts are heavier and therefore sinks faster than the small part.

 

My team still can´t decide which one they liked the best, and which one to implement, but we shall see when beta comes along! I am personally voting for the third version, but many of my teammembers vote for the second version. We are going to have a design meeting later this week and then we will decide, hoping everything will tie together for beta presentation!

About Hanna Aho Lind

2017 Graphics