Reflection on “Sprint 4 – Alpha” blog, by Niklas Ericsson

Hey Niklas,
I have read your blog and I can say it was an interesting one. You have thoroughly described what improvements did you do with your game mechanics and aesthetics. First one, of different colours, was an easy and effective solution. I hope that change will result in a better response from the future players/ testers ( although it is a little bit harder to distinguish the spaceships and their projectiles from the background on this picture).
Another solution to avatar’s shooting mechanism is also interesting because it comes closer in line with the project requirements of having a basic shooting and power-up. And, who needs power-up if the primary weapon is of the same power as the secondary one (i.e. the power-up), right?
You have clearly covered all three questions of ”what”, ”how” and ”why” of those aspects.
One thing, however, I did not understand is- about this Alpha presentation. At the beginning of your third paragraph, you mentioned that you have covered it but I do not see any Alpha presentation described (except giving the date and time).
In the first paragraph, you have said that you as a team have been preparing for the alpha and I presume it was done via playtesting?
In the second paragraph, you said you yourself have been preparing for the Alpha and stated that you will present the concept of the game, and what have you had done so far. Maybe if you had given us a short description of the concept would have been nice (for those who don’t know that) and one or two concrete things you have done during your preparation and how have you done them (as a manager).
But, in overall, it was an interesting blog to read. I hope you will have a lot of good blogs in the future.
Best regards, Saša Džigurski

URL to Niklas’ blog:

https://niklasericssonblog.wordpress.com/2018/02/14/sprint-4-alpha/

 

About Saša Džigurski

2017 Project Management