Week 1 – Comment

Group D, Maya Sidén

I think that you have a good explanation on why and what you choose to have different kind of enemies. That they are there to learn the player about what your weapons do, and that you must switch between them to be effective against them.
I think it is a bit unclear of what attack 2 and 3 works, and what they do. As you cannot aim them but still take out enemy number 1 in a more ineffective way.
Also, what valuable resources and time is wasted using attack 2 and 3 because there is no explanation other than that attack 1 is slow so you can’t just overuse it. And if all weapons can take out all enemies, is it possible to use the different types of weapon quickly after each other so that I can take out multiple enemies or is there a cooldown there?

Overall, I think it’s a valuable post about why you designed these enemy types in your game, and with just adding some insight to attack 2 and 3 would make it much clearer on why you should use attack 1 as the player instead of the other attacks.

About Tim Wergeni Johansson

2017 Game Design