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Group F, Tomas Savela
What you have done throughout the weeks is clear regarding planning, but I think you could have explained in more detail what you did that was affected by Scum and Agile framework. With meetings and so on.
I like the way you describe and show with two separate gif’s how the game have developed during these weeks, where you clearly see a difference between them.
I also like that you bring up negatives that you learned from, as this gives value to others who might read your blog and are in the same position. But I would like a little bit more information on how you came to realization on how to make priority’s in future developments.
I can’t really see any points pointing out why you did these different things, which you could think about more of in the future.
But as this is a limited blog I think you provided enough to make clear on both what and how it’s done and giving it value.
About Tim Wergeni Johansson
2017 Game Design
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