Development blog 3: Sprint and scrum

(This blog crashed and everything was lost due to the bad connection of Eduroam. I rushed this blog to meet the deadline so things may not look pretty.)
Good morning all. As one of the artist in group Zombie. I am excited to present you our third development blog – Sprint and scrum. Unlike before, this time I will talk about how has scrum affected the development of our newest exploration game- Umibozu.
So let me start off with discussing what are Scrum and Sprints. From what I know, Scrum is a process framework for agile development while Sprint is a certain period of Scrum. Every scrum has a goal, the scrum goal for our development team was to make an exploration game with an aesthetic goal of mystery and adventure. Our sprint will last for around 2 months and our scrum master will deliver our finished game to the project owner – our teacher in this case.
Scrum procedure was followed strictly for our group during the sprint. We had sprint planning and sprint review weekly to decide what needed to be done and what has been done. We also organized stand-up meetings daily to show what we have done yesterday and our plan for what are we going to do today. We used sprint reviews and stand-up meetings to inspect the progress of each team member. For example, if people did not deliver what has been promised at the end of that day or week, we asked them to psycho up and stop slaking. Daily stand-up meetings were also used to deal with changes during a sprint. There was one time when I asked our group if I can make character 2 Enemy sprites instead of 1 enemy sprite and 1 boss because making 2 of the same thing is a lot more efficient than making 2 different things. Our group agreed and it really increased the efficiency of my work. Another important aspect of Scrum is that people can request for what we want to work at. For example, I am a concept artist and animator.  I asked my group to allow me to work on animations and character arts. Eventually, I made above 90% of animations and character arts in our game. Using scrum, I was able to work on assets that I am more capable of. None of this can be achieved if I am assigned to works randomly that needs to be finished.
In conclusion, scrum really controlled the development of our game and increased the quantity of deliverables that are delivered. We used scrum to plan ahead, control the schedule and to deal with impending changes. Scrum had been proven useful for us and I look forward to working more around this framework in the future. In the end, as always, Thank you for following the development of Umibozu.

Easter egg:

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About Cai Songqiao

2017 Graphics