Sprint 5 – Scrum
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So we have been working with scrum in our group (obviously), and it has been working out very well for us. For most in the group, it is the first time working with Scrum, however, me personally have been working with game design and Scrum before so I felt quite comfortable with Scrum and I felt like I had a good idea of what it was all about and how it worked. Since I did game design and graphics before, I have done this course before and also worked with Scrum in a simular project before, therefore I felt like it was rather easy going setting our Scrum up. We followed to template from Marcus when setting our scrum up, and broke our game down as much as possible to get all the required assets down into the game. What we also did to simplify for ourselfs and make it easier to ”read” our scrum and our backlog, was to make three additional backlogs. One alpha backlog, one beta backlog and one release backlog. In these three extra backlogs, we added every asset for the respective deadline. So in the alpha backlog, we put all the alpha assets and in the beta backlog we added all the beta assets and in the release backlog we added all the release assets. We also made a new tab in every backlog with ”Done for this stage” where we simply put an ”X” if the asset was done. This way, it is very easy for every member of the group to see what is done for every milestone, and what is still to be done for every milestone in order to be on time with the project. We feel that scrum has affected our projects development in a good way because every one can so easily see what needs to be done in order for us to actaully have our complete game. It is very easy for every member to see what every one is doing in the sprint planning, what every one actually did in the sprint review and what needs to be done in the backlogs. This is a very good way to just keep the project on track and to not get confused and ”lost” in the project, forgetting something that needs to be done. It is also very good for us because it prevents us from working on the same thing. For example, one artist can see that the other artist is working on the player avatar in the spring planning and therefore wont take that asset but will work on something else the artist see’s needs to be done before the next milestone (beta) in the beta backlog.
Picture from our Alpha backlog in our Scrum. |
