Design Meeting
|
As this is the first blogpost I will start with an introduction of me and the game we are developing. I’m Tim W Johansson and studying Game Design at Uppsala Univerity at Campus Gotland. So this week as the lead designer, I called for a design-meeting. As we have come further into the development of the game, now with an actual player sprite to steer and move around the screen with. In the meeting we needed to decide on the upcoming features that will take the game to a next step, to be ready for the alpha. I had prepared the meeting with certain points and question I wanted to bring up and get input and answers on, stuff that needed to be decided upon, so everyone works on the same project rather than their own thing without collaborating. For example, we decided the first enemy’s exact movement and attack. So both the programmer knows what to code and the artist knows what to draw as concept art, so when we test it we will see if it works or not. I think I was a bit too relaxed about this meeting and in the future I would change it up a bit and be a bit more formal and structured about it. For example, I only told the team about what meeting I wanted to do and a possible time for it with a conversation in a standup-meeting. It worked well for this group as we are only four developers. But with just a little larger team this would be more confusing, and information might get lost over a weekend. I would also write down stuff we mentioned and crossed out and decided not to use. Because there might be something there if what we agreed upon right now doesn’t work out as intended or how we thought it would. So next time I will write an e-mail that’s send out to everybody that needs to attend the meeting. Another thing would be to be more visual and not just talking, because sometimes the saying “a picture is worth more than a 1 000 words” hold true and sketches and pictures can describe things much clearer than words.
|