2/15/18 Communication in art
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Have you ever stopped and thought how some problems could’ve been avoided? Maybe you should’ve mentioned that thing you were worried about before, or maybe you could’ve listened to your friend since the beginning. All this because of a lack of communication. There’s all sorts of communication, from group communications to your very own body telling you that you are hungry, and all of them are very important. However, communication in art is essential for game design and we realized this very early in our project. In my team we are two artists, we both have very different visions and ideas, and somehow we have never fought about anything. Since the beginning we have shared our ideas and our visions completely honestly and we have been open to different views. If we don’t like something, we come up with solutions or a new concept that can work. Whenever we can’t do something, we help each other out and we treat ocher with respect. With all that, I do have to mention, there is a process on how to communicate art so that all of the work makes sense and looks like only one person worked on it.
This also needs to be done with animations, we can’t have one character have smooth movements while another one is very rough and static, everything has to look the same. This is why communication in art is so important, it makes things look consistent and in harmony. It avoids future problems and I’m pretty sure it saves time and effort. As you can see above, the sprites are made by different artists, and they seem to be made by the same person (of course they differ somewhat because one is an enemy and the other one is one of the main characters). Ana Laura Martinez |

