The boaty look, from concept to end result
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15/02/18 When it came to the decision of the player avatar it was the main goal to figure out how to make it look and feel boaty enough. For the movement of the boat we decided it should feel slow and heavy. That had to be shown in the design of the boat as well.
Reference time Looking at fishing boats the first design was being made. Rounded edges small and fragile was the first thought on how it should look like. We had a lot of discussion on how to make it feel more like the movement so we decided to make it a bit more squared add details such as fishes and anchor to the look, so the player will understand that they are steering a fishing boat.
While doing the splash screen we came up with a lot of new details to make it look more steam punk as that is our art style.
Prettifying boaty~~ Because we had time to make a more polished version for the alpha, the process of making it look good in top down began. It is always hard to figure out how things should look like when you made an image from the side and then have to do it in another viewpoint. It was an interesting way of thinking and good challenge. I would probably recommend if people have to do different angles to make a 3D model sketch so it will be easier to get nice reference on how it would look on different sides and angles.
Make it coherent The main menu was also made, we decided on it to be a dock with other boats, so our main boat had to fit in with the colors in the menu screen. I looked a lot on how I did the different styles. To make the boat pop more it was chosen that there would be more interesting colors on boaty and that the line art was made black instead of grey, to show that it’s something the player will interact with. To make the look overall coherent I made a light orange multiply on the layers to give it a overall nice tint on the picture. Making the boat from concept to finish probably took around 10 hours. I have been doing the boat back and forth the past weeks, always had to change a bit, made me get quicker every time there was something new to edit, that has helped a lot to multitask on other things as well. /Linda S. Khamphoukeo Lead Artist of Team Ouroboros |



