Programming Project

Today I have been working on SDL_Mix Volume and balancing the game. We can now set a volume value between 0-100% on both soundeffects and music. It enables us to set different volume levels for music and sound effects. We can do this by reading the value from a text file.  Example, you can put music in the value of 50% while the sound effects have a value of 30%.

To balance the game was not so easy but is quite good now.