Sickness and Harpoons
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This week (week 6) Iwas tasked with drawing clouds and harpoons, which sounded simple enough, and would leave me with time to catch up on my animations from last week which took a bit longer than expected. It would probably have gone according to plan, had I not contracted a nasty sickness on tuesday night. This sickness included vomiting, dizzyness and constant headaches, which of course made me unable to attend group meetings but also pretty much completely unable to work. Now, by the time I’m writing this on a Thursday night, I’ve finally been able to eat for the first time in a long time and also managed to make at least some progress on my weekly tasks. So, without further ado, now that that is cleared up, here is what I have been working on.
This is a concept for the harpoon of our (Team Kraken’s) take on Aetherial. I decided to keep it clean and simple yet with an almost futuristic look as that is what our player ship (which is supposed to fire these harpoons) looks like. The colour scheme is also the same as the one we’ve chosen for the player ship, with an almost golden colour for the base, metal bits and a blue, laser-like colour for the techy parts. The reason we decided to go for a harpoon in the first place was that a thing most of us in the group really liked about Aetherial was the “Moby Dick” feeling of it all, and you can’t hunt whales, even if they’re flying, without harpoons. We did, however, decide to scrap the harpoon as a main weapon and as we felt it would either feel too slow to have a harpoon, or if we would speed it up it wouldn’t feel very impactful. The harpoon can of course still be used against “non-whale” enemies, and should feel powerful and satisfying to use against them. This is of course only the first iteration of the harpoon, and we will test it to see if it performs and looks good in game, and make changes if necessary. |
