5SD064 Hanna Aho Lind- Sprite sheet of vampire squid
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What have I made this day for our game Depth? The answer is; a sprite sheet for one of our enemies, more specifically the vampire squid. This sprite sheet will when implemented in Unity become an animation showing the moving pattern of the squid. How did I do this, one might wonder? The solution is near: I started the day by drawing different sketches of octopuses and squids, trying out their lines of action and conceptualizing their final design in game. After some intense google reserching I found the marvelous vampire squid, which lives at depth up to 600 meters below the surface. They feed on particles in the water, but their name and looks tells a different story. I immediately watched some documentaries on youtube to form a stronger opinion on wether it would fit the aesthetics or not, and then consulted with my fellow teammates. They agreed that the squid would suit perfectly and I could continue with my concepts. I imported different pictures from the internet of the squid to try out the anatomy and made some colour sketches before I settled on a design I thought looked good. From there I applied the principles of animation- more specifically squash and stretch, to give my drawings life and movement. During the process I continously worked with my programmer to ensure that the animations looked good when applied in Unity. When the basic spritesheet were accepted by the whole group during the daily stand up I proceeded to add a final layer of texture to the drawings, just to bring them to life. The result, which I became quite pleased with, became this textured sprite sheet, with the movement pattern of the vampire squid:
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