Wednesday 07/02/18
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I didn’t give much thought to the lines of a drawing before. It was always something so simple and unimportant in my head ‘Colors make a picture’, ‘Who needs lines anyway?’. However, one of our teachers (Leo), told us to keep them in mind, that lines do make a picture too, thickness can create depth and so on. I could see his point, but I never fully understood the actual impact this has in our art until now. After starting our shoot ’em up game and I started creating art assets together with William, I had never thought of the line work as I do now. I think I give most of my time to this. Lines do indeed give depth to a picture, they can save you time when you want to fill in with colors, they give sharpness, style and one of the most unexpected things, they can give feelings or emotions to your character or the entire picture. Why is this even true? The way we make lines is a great factor in how our drawing might turn out. If we are nervous or unsure, our lines will look thin, maybe not so straight, a little bit shaky perhaps. If we are angry, on the other hand, we might make very bold and sharp lines. If we are confident and patient, our lines might look smooth and firm. And all this can be translated into our drawings for example, let’s say I want to make a very nervous runner, maybe I will try to make my lines shaky or thin, so that they go with my character’s personality. Analyzing my thoughts for our character line work process, in our game, Friendship Down (Concept by group Ettin), I decided to use a brush for the lines that gives a very approachable style that looks as if it was sketched on a paper, sort of thick because it makes our characters pop out of the background and seem closer to the player. It also helps with our aesthetics being friends, and it makes the character look friendly too. Plus, the lines give a cartoon vibe that may appeal to younger players (which is what we are aiming for).
Ana Laura Martinez |
