Creating ruins
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I am currently constructing ruins for our game Tale. The one I am building now is inspired by a ruin located here in Visby. The challenge when creating these types of assets is to construct the mesh in regards to the uv mapping that will occur later on in the process. The texture is supposed to tile in order to give a convincing look for the mesh. As i have mentioned before, we are creating our game in Unity. In unity we create materials that we can use for multiple objects such as these types of ruins.
Above is a capture from unity. I am currently assembling the mesh along with material in the engine to see how it appears in game. The empty area on the ruin is supposed to be vegetation. |
