Sprint 3 – Game design

Yo yo blogg,

For this course we were to pick a concept from the previous course and make a game out of that concept document. We chose the game Behemoth and are making a game where the player control a giant spaceship, the biggest there is which you have stolen from your enemies. The enemies are trying to stop you from capturing this spaceship and take it back to your base. They are doing everything they can to stop you and will come in waves of enemies attacking you. The player will have to manouver this giant machine and kill the incoming enemies. We want the player to feel like he/she is manouvering a giant and clumsy machine and therefor we have made the design decision to not use a mouse to aim and shoot but keys on the keyboard to aim the cannon of the ship and also the protective shield.

In order to create this game, and work as efficiently as possible, we would have to set up a scrum, which is what I have been working with mostly this week. We had the basic scrum already set up from the first sprint, but decided to make it easier for everyone to see what needs to be done by what milestone by adding three additional backlogs to the scrum. And so, I have created three new backlogs to our scrum, the Alpha backlog, the Beta backlog and the release backlog. The three backlogs represents the three different milestones that we have for the project, and in every respective backlog the assets that need to be completed by respective milestone will be there, so it is very easy for every member to see what needs to be done. We have also added the ”complete” section into the backlogs where we update the scrum daily with an X on every asset that is done so every member can very easily scroll through the backlog and see what is done and what is not. When the Alpha backlog is complete, we’ll just go on and start working on assets from the Beta backlog.

scrum

Picture from the scrum.

About Niklas Ericsson

2015 Game Design