Week 3 of Big Game Project – Finishing the bear
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This week I worked on the texture of the enemy from last week. First I tried texturing it closely to the concept art, this is what it looked like: I was pretty satisfied with the result but when trying it out in the game, we realized it was actually too well camouflaged. The players had a hard time making it out against the green background of the jungle. So I played around with the colors a bit and tried to make it ”pop” a little more, adding more contrast between the spots and the rest of the fur, and making it more yellow to stick out from the vegetation.
This is the final version of the bear, hope you like it.
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But it was still not enough, so at last I pushed it even further, going from green to an almost redish brown. I also made the quills and claws lighter to make them easy to spot .