The two final weeks
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Time runs so fast! Last week I had to redo Kei since her bone hierarchy got messed up while creating her the first time. That meant that Unity did not see her as a “Humanoid” and messed up her animations so that she started to cut herself through the head and such which frankly my dear, isn´t really what we are going for here. When the character was floating around a bit too much with her feet in the animation we tried to bake her animation so that she wouldn’t “waddle” around as much which caused the head cutting behaviour. I snapped a picture while testing it out and it looked something like this:
I swear that my animation did not look like this when I made it.
So eventually I got a unicorn. The only thing I had to do was to restart Motion builder without saving and then resend it from 3D´sMax again and the issue was solved.
I sent the sword mesh from 3D´s Max into Kei´s scene and put a parent – child constraint to it so that I could animate with it and see what it will look like. Then, when I was done with the animations, I saved the file, deleted all things unnecessary like the poses, the sword (the sword shall be assigned to the palm bone in Unity instead of within the animations) and materials and then exported her animations. Now it was ready to be used in Unity. Unfortunately the animations were still being messed up by the settings needed and I couldn’t figure out why. It took me 8 hours but I managed to solve it at the end of the work day. Turns out that I had to set her and her animations to “Generic” instead of “humanoid” in Unity for it to work. And then a bunch of small boxes than needed to be checked or unchecked of course, which I had to test my way through to find the working receipt. Friday
We now have
So we really have to step up the game this week. We need to skin and rig the boss, then animate him. He will only be sitting and then falling down and waddle so it is way less complicated than an actual walking, running human. Animate the robot arms. Fix the textures in town. Fix the fail state (like the screen where you die). And also the win state. And probably a lot more that I can´t think of at the top of my head. So wish us luck and we will hopefully see you at GGC the 21:th – 23:rd of May! |






