BGP: Fifth post

A couple of different things happened this week. It was clear after playtesting that our idea with a chatbox above the HUD would not work out, players simply didn’t have time to look there so instead we would place terminals in the non-combat focused-areas that players can interact with to read their supposed “messages” and news about the town to make it feel more alive. I modeled and textured the terminals and created quick 2D assets (heeey do the reusability-polka) for the interface.

TerminalWindow.png

I also got handed over the texturing on the enemies. (Just the quick diffuse seen below). Modeling and design by Kim.

RobotEnemy1WIP

 

RobotEnemy

About Eva Sokolova

2014  Graphics