Game Programming I – Assignment day 19
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Today I corrected the collision manager. I removed the vector colliderID because it was unnecessary and unreliable. I have made a foe class to keep track on enemy objects by giving them their own extension values rather than 0.0 which they would have as entities. I started working on a checkcollision method for the collsion manager. It now goes through the collider vector and checks if any overlap. I need to know which colliders overlap however so I might have to redo it as I don’t know how to differ between different overlaps right now.
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