Frogger Dev. Post 20
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We made quite a bit of progress today even if the most we did was checking our codes for glitches and cleaning it up. Herman’s pretty much got the whole animation thing done and the data in question is taken from text files outside of the program. He basically kept working on it and fixed whatever errors there where. Meanwhile, I was working on the pausestate which had me rebuild some parts of the gamestate and the soundmanager so that you could access the content of those classes in a better way. Also, I started moving the declaration of the objects available in gamestate to loadstate which is loaded at first when the game is starting up.I guess the end goal is to make it so that it can load the data of different levels in form of textfiles, but we aren’t quite there yet. There is less than a week left until the game has to be done and it’s actually looking rather well. I wouldn’t say that it’s the best version of Frogger out there but it is most certanly Frogger. Having a complete version done by friday might be a good idea as I have no idea how long it’ll take to convert this program into something easily runnable and also make it so that it can be run from any PC. I guess that’s a question for class tomorrow. |