Final touch
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These last days before the deadline we are all working hard with putting it all together nicely. Most of us are working in UDK to put the final touch to the level. I’m working mostly with textures and smaller props which are on our “wish-list”. I feel that I’ve become so much more efficient with 3ds max and making textures and good UV-maps during this project. I used to hate the program and UV-mapping, but now I sort of enjoy optimizing the textures and making sure they are easy to navigate if changes needs to be made (which they almost always are when working on such a big game). I learned the hard way now that even if I am 100% completely happy with what I have created, there is always something that will need to be changed according to the art director anyways. This is not necessarily a bad thing, because it makes me prepared and more able to handle criticism in the future. It might not be that i lack the skill to create something perfect, but that two people have a different view on what the style of the project actually is. And also because we have the assigned roles in the group i will respect what my art director says, even if I disagree a lot (not saying i won’t fight for my darlings sometimes!). |