KreakOut #6 – Bricks shall be animated

Do you have a moment to spare to talk about our Lord and Savior the Paddle?

Do I need to mention more? We actually had support for animated sprites from the very beginning, but none of us got it to work. Apparently, I forgot a certain small detail in the GameObjects that made them change the animation-frame.
if (m_current_animation != nullptr)
{
m_current_animation->Update(deltatime);
}

Other than that, we spent even more time on that StateManager, felt sorry about ourselves and some graphics (because we obviously know how that works). And we also worked on getting some win-conditions, because that’s apparently needed.

Next on our to-do list:

  • Victory/Game Over
  • Sound
  • Graphics (when we get tired)
  • StateManager